| Author | Topic: Battle System (Read 285 times) |
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Joined: Jul 2007 Gender: Male  Posts: 421 Karma: 1 |  | Battle System « Thread Started on Jul 15, 2007, 4:38pm » | |
Missions
Missions are set so that characters can increase there post counts. Missions can range from simple batteling to searching for items in vast locations. Either way missions are also here to gain money which you can use to buy items along with earning special items along the way.
Parties
When you are not on a mission you can choose to go it alone or have a party to help you. Parties range from three members to five members. There are no exceptions to this rule. It would be a good idea to have your party around the same post count as you due to the fact that the higher the post count the person is the less experience he will get and the less experience you will get as well.
Battling
-Skill Battling:
It's a fight, purely relied on the Players Skill and Knowledge in fighting. If a player is a stronger Skilled in fighting than the other, then He/She is most likely to win. First person to hit a critical body part (i.e. head, neck, heart, etc) is the winner.
-Player versus Player:
In Player vs. Player fighting, the players must first agree upon the terms of the fight. Then they must find a place to fight. When these are determined the fight between the two commences. ((Please keep an open mind with this as well. If an Opponent uses his best attack, don't have it do little damage or have it easily dodged. )) The first player to knock the other person out losses. Keep in mind that there are no Game Masters or Moderators to judge these Battles and are just battles among the Players, if there is a complaint on God Modding or anything else. Report it to a staff member.
-Player Killing
Player Killing is the act of one player killing another player within a Field. Generally the Player Killer is killing for something. Weather it be for another players Item, improve skill, or doing it to reach a certain kill count to achieve something, Players Kill for some kind of reason. Player killing is alowed but may only be done if it relies to the plot. In other words you must either have an approval of a staff member or the willingness of the character that is being killed.
Player Killer Inventory Steal
Player Killers are allowed to steal another players Items OR Money when they Player Kill them. (( Keep in mind this next part is from a game point of view. )) After you kill the Player then that cahracter is dead. This character can not be replaced.
Now from a realistic point of view, if you chose to steal another Item or Gold, please inform a staff member that you Player Killed another player, show them the place you Player Killed them at as proof, and tell them what you'd like to Steal.
The main purpose for this is so that players actually care if they are Player Killed and not just willingly give up there defense and allow themselves to be killed, because they don't feel like fighting or getting away. But don't take that the wrong way, you can run from Player Killers if you’re able to make it to a safe point. And player killers MUST BE FAIR TO THEIR VICITMS, NO IMPENATRABEL TRAPS THAT LEAVE KILLEE WITH OUT A SNOWBALLS CHANCE IN HELL!
There are currently 2 major rules to Item Steal.
1.) Player Killers may NOT Player Kill any Player whose post count is 300 or below for Item Steal. You may still Player Kill them if you wish.. but can not Steal their Item or Gold.
2.) The God Modding Rule will be strictly enforced during and Player Killing Battling. This is for both the Player Killer and Player Killee.
Combat
-When it comes to combat between characters this is how it should be done. One player may attack and or use a skill. The other player then has two options. One must find a way to dodge the attack. Or two take the attack head on. If one was to take the attack head on you may not counter the attack with one of your own. If you dodge the attack then you may counter, but this leaves the other player to dodge and counter as well. For who actually wins or losses the battle three things must be taken into effect.
1.) Post Count: The first item is the post count. Post counts sort of act as levels here of GBRPG. If one has a higher post count then another that player the player with the higher post count has the advantage.
2.) Ranking: The ranking of an individual also comes into play. If one charactre were to go against that with a ranking of a staff member then the staff member has the advantadge of not only striking first but also has an increase in amount of damage when facing a normal member's character.
3.) Final Blow: The character who uses a special skill in an atempt of a final blow is most likely the winner. It is up to the winner of the battle to decide if the character he has defeated will live or die. This effect though can only take place with administration approval.
If you've any problems with this, Feel Free to PM one of the Admins or Global Moderators.
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Man of Many Murders Administrator
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Joined: Jul 2007 Gender: Male  Posts: 421 Karma: 1 |  | Re: Battle System « Reply #1 on Jul 15, 2007, 4:38pm » | |
God Modding
God modding is the act of being invincible, doing something you can't do, or having something you don't have.
Another form of God Modding is doing something without letting your opponent have the time to react. For Example:
Blue throws a punch at Red, hitting him in the face, knocking him down to the ground.
Blue never gave Red an opportunity to dodge the attack or counter attack. The proper way Blue should have stated it was:
Blue throws a punch at Red, aiming for his face, trying to knocking him back to the ground.
God-modding is serious offense, and punishment will be given out for it.
Battle Examples of God Modding
What not to do:
Stage 1 God Modding: Blue runs. He runs fast. Blue stabs monster. Monster is now dead.
Stage 2 God Modding: Red takes a million hits, but doesn't die; even after being stabbed several times in the head, heart, and neck. Now, he pulls a bazooka from his pocket, and blows up an entire army of monsters, killing each one instantly, because he pawns them.
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Joined: Jul 2007 Gender: Male  Posts: 421 Karma: 1 |  | Re: Battle System « Reply #2 on Jul 15, 2007, 4:39pm » | |
Powerplaying
Powerplaying is when you dictate an outcome of somthing your character does while interacting with another character- thus, taking control of the other characters fate.
Example; lets say two dogs are fighting- their names are Doug and Joe.
If Doug were to post the following;
" stretching his jaws agape, he wrapped his mouth around Joe's neck, clenching firmly and tugging at Joe's flesh" this is not powerplaying, because Doug did not specify if the attack injured Joe.
If Doug were to post the following;
" Stretching his jaws agape, he wrapped his mouth around Joe's neck, clenching firmly and tearing at Joe's flesh. Joe's warm blood ran down Doug's neck, staining his copper pelt and rusty hue" This is powerplaying, because Doug's dictated the outcome of his actions. The reason you cannot dictate the outcome of your actions against another chatacter, is because then there is no possible way for the other character to get away. When Doug attacked Joe and powerplayed, it was impossible for Joe to RolePlay an escape.
I hope this clears up some misunderstandings. This explanation will be posted in the rules- if you have any questions, concerns, or anything else to add, please feel free to contact me or another member of the staff.
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